World creation. Yeah that says it all doesn’t it? You either love it or hate, or both at the same time. I will be honest, the last few novels i’ve written, I’ve purposely set in a modern, contemporary world to avoid over thinking and building a new one from scratch. However, for this NaNoWriMo I’ve set my story in the far future, where humans have expanded over the galaxy, terraforming and inhabiting other planets, space stations, etc. It means, i’ve got my work cut out for me. I’ve got a history to write, including a hundred year war between two factions, planets and cities, trade and technology, ships, space stations (and where they are located), not to mention the Enion Suits and games associated with them.
Whew… that’s a lot of background!
One of the tools available in Scriviner are setting and character templates. I’ve looked at them, they’re not bad for a beginner, and can be added and expanded upon depending on what you need. I’ve taken the setting template to work on my descriptions of the planets involved with my story for the time being. Thankfully, my novel only takes place on two different planets. Below is my first description of one of the two planets I’ll be working on. Let me know what you think, any advice or suggestions is greatly appreciated.
To any sci-fi writers out there, how much effort do you put into your world creation/Background?
Colonized: 3235 Earth Year – or 235 FTP (First Terraformed Planet)
Location: Mid-Rim, One solar system away from Earth.
Description: Cavis was founded as a mining planet, there was little else available for natural resources. Barren, with only a few wells of water, the only natural resource was the ore in the ground. The first settlers were mining corporations with their workers, with the soul purpose to take advantage of the natural resources. Many of the mountains were harvested, flattened and shifted as development expanded at a rapid pace. Over the years, the entire surface has changed to feed the greed of the corporations, though the air became polluted outside of the cities, the water dried up, Cavis still became it’s own centre of trade.
Today, the planet is a wealth of innovations, commerce and trade. The cities are kept in domed environments, given the poor quality of the air. Population has reached and passed the 1 billions, all living in the compact cities. The cities are broken into levels, all based on employment and wealth status. The more wealthy you are the higher in the levels you live in.
Sights/Sounds/Smells: Majority of the planet is covered with some sort of mechanical business, mining, or otherwise. There is little to no remaining evidence of the original planet’s beauty, as all has been dug up, shifted through and packed back in where cities and towns have grown up in it’s place. The only sounds are that of sirens, and city sounds of cars, businesses and other urban noises. Much of the smell of the planet is remains from the industrial aspects. They are filtered as best as possible before being released back into the atmosphere. Many claim that the air on Cavis is all filtered and engineered, that the planet lacks the ability to make clean oxygen for human conception on it’s own.
Notes: Cavis was one of many Mid-Rim planets to come under attack during the 100 year war. As a planet dealt heavily with weaponized items, ships and other necessary equipment for war, both the Earth Forces and Ring Alliance fought for possession. Many battles were fought in the air and space around Cavis, as well as on the soil itself, in the factories and mines underground. It has led to one of the greatest graveyard of ships and Enion Suits and quickly became a scavengers’ haven after the war.
City: Asock: Asock is considered the capital of the planet Cavis. One of the few cities that was the least damaged during the war, it survived by taking advantage of nearby town’s businesses and machinery to make a profit. There were rumours that the mayor had ties with both sides that helped with the city’s wealth as well as avoiding the devastating disasters surrounding them. With money and an influx of immigrants from less stable planets, Asock grew in prosperity, while building on top of the previous cities remains.
Lower level (0-12) Includes sights of heavy smoke, compact buildings, tight streets and living conditions. They are unable to see the sky, or sun from levels 0 − 12. They are closest to the earth and the underground facilities. Many houses are built into the rocks, or cliffs (depending on the location of the city). There are constant sounds of machinery working, of bells and other sirens indicating end of shifts. The smell is the worst, as there is little else for the pollution to go but next to them or a few levels down.
Mid Levels (13-20) Have better visuals, cleaner streets, and access to solar panels that allow the sun, rain and other comforts in. Birds, and other animal life can be witness, though rare, except for strays and pets. On bad days, the smells from the lower levels can rich the mid levels, but with more open buildings, air and winds can move through their levels, providing relief. Many of the
Top Level (21-25) Experience the most stunning views of surrounding mountain ranges, fields of nearby pastures and more wildlife including birds of all different sizes. Many who live up here have penthouse suits, and do not have to worry about seeing another floor of metal when the look skyward. All of the space ports are located on the Top levels.